

Now, I just ran some DirectX 11 benchmark and it worked. Jump to Latest Follow Status Not open for further replies. I have ATI Radeon HD 4830, this card supports only DirectX 10.1, but when I ran dxdiag it said that I have DirectX 11, then I realized its probably talking about what version does the OS(Windows 7) support. What it probably means for most of you is this: as hardware manufacturers develop new chipsets to take advantage of DirectX 11's new features, you should be able to snag some of that older 10.1 gear for a song. I just started learning DirectX, but I have a problem with its version. Every setting I used is available in all the DX versions. How about a "new compute shader technology" that gets your GPU ready to do more than just boring old 3D graphics – instead "developers can take advantage of the graphics card as a parallel processor"? Not doing it for you? How about "multi-threaded resource handling that will allow games to better take advantage of multi-core machines" since, y'know, most every computer nowadays has multiple cores? Or "support for tessellation" which allows "developers to refine models to be smoother and more attractive when seen up close"? Something in there has to tickle your fancy. In this video I will show you wat the performance difference is between DirectX 10, 10.1 & 11. Worried about hardware? DirectX 11 won't just ignore your fancy DirectX 10 or 10.1 cards – nope, it offers support for both of those standards, as well as for new DirectX 11 hardware.īut what's new and exciting about DirectX 11, you ask incredulously. It is meant to complement DirectX 12 as a higher-level alternative. DirectX 11.3 was announced along with DirectX 12 at GDC and released in 2015. It actually includes some features, such as draw bundles, that were later announced as part of DirectX 12. Notice the difference in shadowing, lighting, and colouring. Using Shader Model 4 has a profound effect on rendering accuracy for 10 frames increase. Multithreaded rendering to render to the same Direct3D device object from different threads for multi core CPUs. DirectX 10 vs DirectX 11 (v186.x) I've decided to post an up-to-date comparison reference for others for ease. Mandatory support for 4x anti-aliasing - Shader model 4.1 DirectX 11: - Tessellation to increase at runtime the number of visible polygons from a low detail polygonal model.

DirectX 11 hits our screens, with a new feature, Tessellation. DirectX 11.X is a superset of DirectX 11.2 running on the Xbox One. DirectX 10.1: - Mandatory 32-bit floating point filtering.
DIRECTX 10 VS 11 FULL
At its GamesFest event in Redmond today, Microsoft shared the first details of DirectX 11 – the numerically superior successor to DirectX 10.1 – which will feature full support for Windows Vista, as well as future versions of the popular operating system. Adding incredibly more depth and detail to almost any object, DirectX 11 is something worth ge.
